vector3d: Arena
VECTOR3D: ARENA
A neon wave-shooter drawn entirely in glowing lines — like 1982 never ended.
Every wall, enemy, bullet and letter on screen is a phosphor stroke on black glass. No textures, no polygons you can see — just vectors, bloom, and things that want you dead.
You're locked in an octagonal pit with a pistol. Crystalline shards swarm you. Amber sentinels track you with a floating eye and shoot back. Every wave they come faster, hit harder, and from wave 3 even the shards open fire. The pillars are real cover — bolts splash against them, and so do your shots. Use the geometry or become part of the floor.
How long do you last?
CONTROLS
- Click — grab the mouse (Esc releases)
- Mouse — look · Left click — fire
- WASD — move · Shift — sprint · Space — jump
- R — restart · C — CRT mode (curved glass, chroma fringe)
- [ ] glow · - = bloom · 9 0 exposure — tune the phosphor to your eyes
RUNNING IT
Needs a WebGPU browser: Chrome or Edge on any OS, Firefox 141+ on Windows. Desktop + mouse required. If you get a black page, your browser doesn't do WebGPU yet.
HOW IT'S MADE
Built on a hand-rolled Rust + wgpu engine where lines are the only visible primitive — surfaces exist just to occlude the lines behind them, the way vector CRTs always wished they could. Models (including the pistol in your hand) are ordinary Blender exports run through a custom converter that keeps only the edges worth drawing. The whole game — engine, arena, enemies, font — is a 1.2 MB wasm file.
| Updated | 20 hours ago |
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | ChainsawQueen1 |
| Genre | Shooter |
| Tags | Arena Shooter, Vector |
| AI Disclosure | AI Assisted, Code |
Development log
- Added health packs1 day ago
- added placeholder sound effects1 day ago

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